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You can change the hotkeys and action sounds by editing the mod's config.json file, created in the mod's folder after running the game with this mod installed. You can reload map edits from the data files by activating the mod using the hotkey (default F10) and pressing the refresh key (default F5). If both are on, edits go to the per-save file, but edits in the main global file are loaded as well. You can send someone your per-save file this way, for example.Įdits are stored to the main global file if UseSaveSpecificEdits is off and IncludeGlobalEdits is on. If you want to use custom global files, you must create the custom folder yourself ( Mods\MapEdit\custom\).Ĭustom global files can be named whatever you want - if you are given data files from others, this is where they should go.
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Per-save files are created when you first make an edit and all edits are saved to a corresponding save file, unless you turn off UseSaveSpecificEdits in the config. The per-save file overrides both other types of file, and files in the custom folder override the main global file.
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There are three types of JSON file the mod will pull edits from: To change which layer you are affecting with the scroll wheel, hold down the layer mod key (default Left Shift) while using the scroll wheel.įor maps with multiple tile sheets, you can change the selected tile's tile sheet (for the current selected layer) by holding down the sheet mod key (default Left Alt) while scrolling.Ĭhanging tile index and tile sheet will not work for animated tiles. The copied tile actually can contain tiles for multiple layers, so scrolling will only change the tile index for a single layer at a time.
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Once you have selected a tile to copy, you can use the scroll wheel or customizable scroll buttons (default Up and Down arrow keys) to pick a tile index from the tile's tile sheet. Should work with all farm types and custom maps. To stop editing, press the activation hotkey again or Esc. To revert a change, highlight it and press the revert hotkey (default Delete). To copy a tile, select a tile with the copy key (default Right Mouse Button, then move to the target tile and press the paste key (default Left Mouse Button). To start editing, press the activation hotkey (default F10). This mod provides a simple means of non-destructively editing a map while in-game by selecting an existing tile on the map and copying it to another tile.
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